![Recently, Server Meshing/Network Development received several Sub-Tasks. Here's an attempt to decipher it's meaning. : r/starcitizen Recently, Server Meshing/Network Development received several Sub-Tasks. Here's an attempt to decipher it's meaning. : r/starcitizen](https://i.redd.it/fg6tdnnzfds61.png)
Recently, Server Meshing/Network Development received several Sub-Tasks. Here's an attempt to decipher it's meaning. : r/starcitizen
![Breaking! Star Citizen 3 21 NOW in PTU with NEW PILLAR TECH Coming Very Soon - the-eradicator - StarZen Breaking! Star Citizen 3 21 NOW in PTU with NEW PILLAR TECH Coming Very Soon - the-eradicator - StarZen](https://www.starzen.space/uploads/default/original/2X/2/21c19bb013a9ff8104240233bdc3a3922059eb7d.jpeg)
Breaking! Star Citizen 3 21 NOW in PTU with NEW PILLAR TECH Coming Very Soon - the-eradicator - StarZen
![Next Step To SERVER MESHING Can BEGIN - Alpha 3.21 LIVE, Rep Layer Split & Spirit A1 | Star Citizen - supermacbrother - StarZen Next Step To SERVER MESHING Can BEGIN - Alpha 3.21 LIVE, Rep Layer Split & Spirit A1 | Star Citizen - supermacbrother - StarZen](https://www.starzen.space/uploads/default/original/2X/5/5dc74173317ba6a040beaba18aefbb9caa7f7e9c.jpeg)
Next Step To SERVER MESHING Can BEGIN - Alpha 3.21 LIVE, Rep Layer Split & Spirit A1 | Star Citizen - supermacbrother - StarZen
![Server Meshing and Persistent Streaming Q&A - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42 Server Meshing and Persistent Streaming Q&A - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42](https://robertsspaceindustries.com/i/8c36ad261642982e72d7f8a5de83f62f6f319899/2YRZBi4FZVHeeMKXByr5zw8B9uRycN1DUSfvjtsZPPatKf6SGHNT68cVHBPNoPmMcAVWAQrRDQH4KUKhnbUKuoG8H5R97Gr71st/mesh3.webp)
Server Meshing and Persistent Streaming Q&A - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42
![Server Meshing and Persistent Streaming Q&A - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42 Server Meshing and Persistent Streaming Q&A - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42](https://robertsspaceindustries.com/i/31b991fdf7bc58d3f5659b85d11ce092131f2752/3HaJVw3AYyXBY5cPvspF2xZQqfs63RmEUn79ZGRSFUUCTv1FJrrT6inuC2mfRmvDXeA2KQYeqL7EyLjbsYMxf72jHZ2LZdFnqjHr6rr/dynamice.webp)
Server Meshing and Persistent Streaming Q&A - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42
![What is Star Citizens Serving Meshing and Persistent Entity Streaming | by Marvas McCladdie | Medium What is Star Citizens Serving Meshing and Persistent Entity Streaming | by Marvas McCladdie | Medium](https://miro.medium.com/v2/resize:fit:1358/1*4Tkls-pjHOmpCQKga1UAQA.png)
What is Star Citizens Serving Meshing and Persistent Entity Streaming | by Marvas McCladdie | Medium
![I still see a lot of confusion/debate around the difference between SM and Shards. So heres a (very) over simplified explanation. With pretty picture! : r/starcitizen I still see a lot of confusion/debate around the difference between SM and Shards. So heres a (very) over simplified explanation. With pretty picture! : r/starcitizen](https://i.redd.it/4xp8f22xv1u71.png)
I still see a lot of confusion/debate around the difference between SM and Shards. So heres a (very) over simplified explanation. With pretty picture! : r/starcitizen
![What is Star Citizens Serving Meshing and Persistent Entity Streaming | by Marvas McCladdie | Medium What is Star Citizens Serving Meshing and Persistent Entity Streaming | by Marvas McCladdie | Medium](https://miro.medium.com/v2/resize:fit:1400/1*Kb6DLKM3mIjqEEk5NUos4A.png)